Blender Hotkeys
Carefully curated list of Blender hotkeys plus video instructions
View
☝️
Switch between object mode and edit mode
Press Tab
☝️
Change mode (edit mode, object mode, texture paint, etc.)
Hold Control + Tab
, then
( Num 2 or Num 4 or Num 6 or Num 7 or Num 8 or Num 9 )☝️
Switch between current mode and wireframe mode
Hold Shift
, then
Z☝️
Switch to wireframe mode
Hold Z
, then
Num 4☝️
Switch to solid mode
Press Z
, then
Num 6☝️
Switch to material preview mode
Press Z
, then
Num 2☝️
Switch to rendered mode
Press Z
, then
Num 8☝️
Switch to front orthographic
Num 1
☝️
Switch to right orthographic
Num 3
☝️
Switch to top orthographic
Num 7
☝️
Flip views
Num 9
☝️
Switch to perspective / orthographic
Num 5
☝️
Hide all but selected object
Select object
, then
/☝️
Pan to selected object
Select object
, then
Num .☝️
Pan to all scene objects
Press
, then
Shift + CSelection
☝️
Select all
Press A
☝️
Deselect all
Press A
x2 times
☝️
Invert selection
Press Ctrl + I
☝️
Select linked faces of a currently selected one
Select a face
, then
L☝️
Select linked mesh
Move the mouse over a part of a mesh
, then
L☝️
Select a loop of vertices
Select one vertex
, then
hold Alt, then
click on the vertex (or edge that comes out of that vertex) in the desired direction☝️
Select a ring of edges
Hold Ctrl + Alt
, then
click on an edge☝️
Select a loop of faces
Hold Alt
, then
click on a face☝️
Select a range of faces
Click on a face
, then
Hold Ctrl, then
click on a face in the desired direction☝️
Grow/shrink selection
Select some vertices/edges/faces
, then
hold Control, then
( Num + or Num - )☝️
Grow selection to specific direction
Select vertex/edge/face
, then
hold Shift, then
click on neighboring vertex/edge/face, then
hold Shift + Ctrl, then
( Num + or Num - )☝️
Select contour
Hold Alt
, then
click on an vertex/edge☝️
Hide selected
Select something
, then
H☝️
Hide unselected
Select something
, then
Shift + H☝️
Un-hide all
Alt + H
☝️
Toggle the isolation mode
Num /
Manipulation
☝️
Duplicate selected making a copy
Select something
, then
Shift + D☝️
Duplicate selected making an instance
Select something
, then
Alt + D☝️
Delete selected
Select something
, then
X☝️
Mirror selected
Select something
, then
Ctrl + M, then
( X or Y or Z )☝️
Toggle object properties
Select something
, then
N☝️
Change transformation point
Select object
, then
hold ., then
press a corresponding digit on a numpad☝️
Join meshes together
Select two or more meshes
, then
Ctrl + J☝️
Rotate camera view
Select the camera, switch to camera view
, then
R, then
Wheel, then
move mouse☝️
Add subdivision modifier
Ctrl + 2
☝️
Parent one object with another
Select object that will follow
, then
select object that will lead, then
Ctrl + P☝️
Apply transformations
Ctrl + A
☝️
Link materials
Select objects
, then
select the object which material will be linked, then
Ctrl + L, then
choose "Link Materials"☝️
Move selected to the grid center
Select something
, then
Alt + G☝️
Move selected to some place of another object
Select object / face / edge / vertex
, then
G, then
B, then
click on a specific part of an object to be moved, then
click on a specific part of an object to move to☝️
Set transformation point to median point
Press
, then
., then
8☝️
Set transformation point to individual origins
Press
, then
., then
2Edit mode
☝️
Switch between vertices, edges and faces
Press
, then
( 1 or 2 or 3 )☝️
Create an edge between two vertices
Select two vertices
, then
J☝️
Extrude
Select edges or faces
, then
E, then
move the mouse, then
Enter☝️
Extrude along normals
Select edges or faces
, then
Alt + E, then
select "Extrude Faces Along Normals", then
move the mouse, then
Enter☝️
Extrude along axis
Select edges or faces
, then
E, then
( X or Y or Z ), then
move the mouse, then
Enter☝️
Extrude ring of faces
Select ring of faces
, then
E, then
S☝️
Add bevel to edges and clamp overlaps
Select some edges or faces
, then
Ctrl + B, then
scroll Wheel, then
C, then
Enter☝️
Add bevel to vertices
Select some vertices
, then
Ctrl + Shift + B, then
scroll Wheel, then
Enter☝️
Inset faces
Select faces
, then
I, then
move mouse Wheel, then
Enter☝️
Inset faces independently
Select faces
, then
I x2 times
, then
move mouse Wheel, then
Enter☝️
Add a loop cut
Optionally select something
, then
Ctrl + R, then
move mouse to find location, then
scroll Wheel, then
move mouse to adjust position, then
Enter☝️
Cut with knife tool
Press
, then
K, then
click around to create some edges, then
Enter☝️
Cut with knife tool along certain local axis
Press
, then
K, then
( X or Y or Z ), then
click around to create some edges, then
Enter☝️
Cut through with knife tool
Toggle orthographic view
, then
K, then
C, then
click around to create some edges, then
Enter☝️
Subdivide faces
Select faces
, then
Ctrl + E, then
pick "Subdivide"☝️
Move vertices/edges along face
Select vertices or edges
, then
G x2 times
, then
move the mouse, then
Enter☝️
Toggle x-ray mode of edit mode
Press Alt + Z
☝️
Merge overlapping vertices and edges
Select everything
, then
M, then
choose "By Distance"☝️
Remove unnecessary edges
Select all vertices
, then
X, then
choose "Limited dissolve"☝️
Dissolve vertices/edges
Select vertices or edges
, then
Ctrl + X☝️
Create a filling face between vertices/edges
Select edges (a contour) or vertices
, then
F☝️
Connect two vertices
Select two vertices
, then
press F☝️
Grid fill
Select edges (a contour)
, then
Ctrl + F, then
select "Grid fill"☝️
Separate meshes
Select faces
, then
P, then
pick one of the options☝️
Mark edges sharp/smooth
Select edges
, then
RMB, then
pick "Mark Sharp" or "Clear sharp"☝️
Toggle snapping
Press Shift + Tab
☝️
Separate selected from mesh
Select faces
, then
Y☝️
Triangulate selected
Select faces
, then
Ctrl + T☝️
Quad selected
Select faces
, then
Alt + JOrigin point
☝️
Manipulate origin point
Press Ctrl + .
☝️
Place origin point right between two vertices
Toggle the origin point manipulation mode
, then
toggle snapping to vertices, then
move origin to the first vertex by pressing G, then
press A, then
move the mouse over the second vertex, then
press EnterCurves
☝️
Apply vertex tilt
Select vertices
, then
Ctrl + T, then
type a value or move the mouse☝️
Scale vertices
Select vertices
, then
Alt + S, then
type a value or move the mouseMiscellaneous
☝️
Add a new object
Press Shift + A
☝️
See "upon creation" properties of an object
Select an object
, then
F9☝️
Recalculate normals
Select all faces
, then
Shift + N☝️
Recalculate and flip normals
Select all faces
, then
Shift + Ctrl + N☝️
Find an action by name
Press F3
☝️
Display favourite actions
Press Q
☝️
Rename object
Select an object
, then
F2☝️
Repeat last action
Shift + R
☝️
Copy modifiers
Select object to copy to
, then
select object to copy FROM, holding Shift, then
Ctrl + L, then
choose "Copy modifiers"☝️
Cycle selection type
Press W
☝️
Toggle full screen mode
Press Ctrl + Space
☝️
Zoom in to an area
Press Shift + B
, then
select a frame☝️
Toggle viewport overlays
Press Shift + Alt + Z
☝️
Open image viewer
Press F11
☝️
Open eyedropper
Hover over a button
, then
Press EMove / rotate/ scale
☝️
Move / rotate / scale selected
Select something
, then
( G or R or S )☝️
Move / rotate / scale selected along a global axis
Select something
, then
( G or R or S ), then
( X or Y or Z )☝️
Move / rotate / scale selected along a certain local axis
Select something
, then
( G or R or S ), then
( X or Y or Z ) x2 times
☝️
Move / rotate / scale selected by a certain value
Select something
, then
( G or R or S ), then
value☝️
Move / rotate / scale selected by a certain value along a certain global axis
Select something
, then
( G or R or S ), then
( X or Y or Z ), then
value☝️
Move / rotate / scale selected within XY plane
Select something
, then
( G or R or S ), then
Shift + Z☝️
Move / rotate / scale selected within YZ plane
Select something
, then
( G or R or S ), then
Shift + X☝️
Move / rotate / scale selected within XZ plane
Select something
, then
( G or R or S ), then
Shift + Y☝️
Move / rotate / scale selected discretely
Select something
, then
( G or R or S ), then
hold Ctrl, then
move mouse☝️
Move selected on a short distance
Select something
, then
G, then
( ← or → or ↑ or ↓ )☝️
Scale along normals
Select faces
, then
Alt + S, then
move mouse, then
Enter☝️
Rotate in trackable mode
Select something
, then
R x2 times
, then
move mouse☝️
Flip selected
Select something
, then
S, then
( X or Y or Z ), then
-1☝️
Move / rotate / scale with snapping
Select something
, then
( G or R or S ), then
hold Ctrl, then
do changesNavigation
☝️
Orbit around selection
Hold Wheel
, then
move mouse☝️
Zoom in/out
Rotate Wheel
☝️
Smoothly zoom in/out
Hold Ctrl
, then
hold Wheel, then
move mouse☝️
Pan
Hold Shift
, then
hold Wheel, then
move mouse3D cursor
☝️
Move the 3D cursor to an arbitrary point of a mesh
Hold Shift
, then
RMB☝️
Move selected to 3D cursor
Select something
, then
Shift + S, then
8☝️
Move 3D cursor to selected
Select something
, then
Shift + S, then
2Proportional editing mode
☝️
Toggle proportional mode
Press O
☝️
Change the radius of the proportional mode
Mouse wheel
UV editing
☝️
Call the unwrap context menu
Select faces
, then
U☝️
Mark edges as seam
Select edges
, then
Ctrl + E, then
select "Mark seam"☝️
Clear edges as seam
Select edges
, then
Ctrl + E, then
select "Clear seam"Collections
☝️
Add an object to a (new) collection
Select an object
, then
M☝️
Hide collection
Press Ctrl + H
☝️
Toggle collections by numbers
Press ( Num 1 or Num 2 or ... )
Brush
☝️
Change brush size
F
, then
move the mouse left or right☝️
Change brush strength
Shift + F
, then
move the mouse left or right☝️
Switch colors
Press X
Sculpting
☝️
Select the inflate/deflate brush
I
☝️
Select the grab brush
G
☝️
Select the mask tool
M
☝️
Invert a mask
Ctrl + I
☝️
Change voxel size
Press R
☝️
Re-mesh
Press Ctrl + R
Texture paint
☝️
Move stencil brush
Press RMB
, then
move mouse☝️
Rotate stencil brush
Hold Ctrl + RMB
, then
move mouse☝️
Scale stencil brush
Hold Shift + RMB
, then
move mouse☝️
Save image
Move mouse over the image viewer
, then
Alt + S☝️
Reload image from disk
Move mouse over the image viewer
, then
Alt + RNodes
☝️
Preview node
Hold Ctrl + Shift
, then
click LMB☝️
Break connection between nodes
Hold Ctrl + RMB
, then
move across the connection☝️
Add point on connection between nodes
Hold Shift + RMB
, then
move across the connection☝️
Remove point on connection between nodes
Select a point
, then
Ctrl + X☝️
Disable node
Select node
, then
M☝️
Plug node output to other node input
Select two nodes
, then
F☝️
Add group frame
Select nodes
, then
Shift + P☝️
Create node group
Select nodes
, then
Ctrl + GShading nodes
☝️
Add 4 Texture nodes and Texture Coordinate & Mapping nodes (Node wrangler)
Select a node that has vector input
, then
Ctrl + Shift + T, then
select textures from the dialog☝️
Add Texture Coordinate & Mapping nodes (Node wrangler)
Select a node that has vector input
, then
Ctrl + T☝️
Call Node Wrangler menu
Press Ctrl + W
☝️
Add color mix of two nodes
Select one node
, then
hold Ctrl + Shift + RMB, then
move the mouse over the second node, then
release mouse☝️
Add math "add" of two nodes
Select two nodes
, then
press Ctrl + Shift + Num +☝️
Add math "subtract" of two nodes
Select two nodes
, then
press Ctrl + Shift + Num -Camera
☝️
Switch active camera mode
Press Num 0
☝️
Set camera as active
Select camera
, then
Ctrl + Num 0☝️
Switch active camera to fly mode
Shift + ~
☝️
Navigate in fly mode
Press ( W or A or S or D or Q or E )
☝️
Change step size in fly mode
Wheel
☝️
Move camera to current view
Select camera
, then
Ctrl + Alt + Num 0Compositing
☝️
Center the node view
Press Home
☝️
Add Viewer node
Render scene
, then
go to compositing, then
Ctrl + Shift, then
click on Render Layers node☝️
Zoom out preview
Press V
☝️
Zoom in preview
Press Alt + V
Animation
☝️
Insert key
Press I
, then
select type of key☝️
Navigate to beginning
Press Shift + ←
☝️
Navigate to end
Press Shift + →
☝️
Start / pause animation
Press Space
Rendering
☝️
Render
Press F12
☝️
Select region for partial render
Navigate to camera view
, then
Ctrl + B, then
select a region☝️
Clear region for partial render
Press Ctrl + Alt + B