Blender Hotkeys
Carefully curated list of Blender hotkeys plus video instructions
About & Contacts

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☝️
Switch between object mode and edit mode
Press Tab
☝️
Change mode (edit mode, object mode, texture paint, etc.)
Hold Control + Tab
, then 
( Num 2 or Num 4 or Num 6 or Num 7 or Num 8 or Num 9 )
☝️
Switch between current mode and wireframe mode
Hold Shift
, then 
Z
☝️
Switch to wireframe mode
Hold Z
, then 
Num 4
☝️
Switch to solid mode
Press Z
, then 
Num 6
☝️
Switch to material preview mode
Press Z
, then 
Num 2
☝️
Switch to rendered mode
Press Z
, then 
Num 8
☝️
Switch to front orthographic
Num 1
☝️
Switch to right orthographic
Num 3
☝️
Switch to top orthographic
Num 7
☝️
Flip views
Num 9
☝️
Switch to perspective / orthographic
Num 5
☝️
Hide all but selected object
Select object
, then 
/
☝️
Pan to selected object
Select object
, then 
Num .

Selection

☝️
Select all
Press A
☝️
Deselect all
Press A
 x2 times
☝️
Invert selection
Press Ctrl + I
☝️
Select linked faces of a currently selected one
Select a face
, then 
L
☝️
Select linked mesh
Move the mouse over a part of a mesh
, then 
L
☝️
Select a loop of vertices
Select one vertex
, then 
hold Alt
, then 
click on the vertex (or edge that comes out of that vertex) in the desired direction
☝️
Select a loop of edges
Hold Alt
, then 
click on an edge
☝️
Select a ring of edges
Hold Ctrl + Alt
, then 
click on an edge
☝️
Select a loop of faces
Hold Alt
, then 
click on a face
☝️
Select a range of faces
Click on a face
, then 
Hold Ctrl
, then 
click on a face in the desired direction
☝️
Grow/shrink selection
Select some vertices/edges/faces
, then 
hold Control
, then 
( Num + or Num - )
☝️
Grow selection to specific direction
Select vertex/edge/face
, then 
hold Shift
, then 
click on neighboring vertex/edge/face
, then 
hold Shift + Ctrl
, then 
( Num + or Num - )
☝️
Select contour
Hold Alt
, then 
click on an vertex/edge
☝️
Hide selected
Select something
, then 
H
☝️
Hide unselected
Select something
, then 
Shift + H
☝️
Un-hide all
Alt + H
☝️
Toggle the isolation mode
Num /

Manipulation

☝️
Duplicate selected making a copy
Select something
, then 
Shift + D
☝️
Duplicate selected making an instance
Select something
, then 
Alt + D
☝️
Delete selected
Select something
, then 
X
☝️
Mirror selected
Select something
, then 
Ctrl + M
, then 
( X or Y or Z )
☝️
Toggle object properties
Select something
, then 
N
☝️
Change transformation point
Select object
, then 
hold .
, then 
press a corresponding digit on a numpad
☝️
Join meshes together
Select two or more meshes
, then 
Ctrl + J
☝️
Rotate camera view
Select the camera, switch to camera view
, then 
R
, then 
Wheel
, then 
move mouse
☝️
Add subdivision modifier
Ctrl + 2
☝️
Parent one object with another
Select object that will follow
, then 
select object that will lead
, then 
Ctrl + P
☝️
Apply transformations
Ctrl + A
☝️
Link materials
Select objects
, then 
select the object which material will be linked
, then 
Ctrl + L
, then 
choose "Link Materials"
☝️
Move selected to the grid center
Select something
, then 
Alt + G
☝️
Move selected to some place of another object
Select object / face / edge / vertex
, then 
G
, then 
B
, then 
click on a specific part of an object to be moved
, then 
click on a specific part of an object to move to
☝️
Set transformation point to median point
Press
, then 
.
, then 
8
☝️
Set transformation point to individual origins
Press
, then 
.
, then 
2

Edit mode

☝️
Switch between vertices, edges and faces
Press
, then 
( 1 or 2 or 3 )
☝️
Create an edge between two vertices
Select two vertices
, then 
J
☝️
Extrude
Select edges or faces
, then 
E
, then 
move the mouse
, then 
Enter
☝️
Extrude along normals
Select edges or faces
, then 
Alt + E
, then 
select "Extrude Faces Along Normals"
, then 
move the mouse
, then 
Enter
☝️
Extrude along axis
Select edges or faces
, then 
E
, then 
( X or Y or Z )
, then 
move the mouse
, then 
Enter
☝️
Extrude ring of faces
Select ring of faces
, then 
E
, then 
S
☝️
Add bevel to edges and clamp overlaps
Select some edges or faces
, then 
Ctrl + B
, then 
scroll Wheel
, then 
C
, then 
Enter
☝️
Add bevel to vertices
Select some vertices
, then 
Ctrl + Shift + B
, then 
scroll Wheel
, then 
Enter
☝️
Inset faces
Select faces
, then 
I
, then 
move mouse Wheel
, then 
Enter
☝️
Inset faces independently
Select faces
, then 
I
 x2 times
, then 
move mouse Wheel
, then 
Enter
☝️
Add a loop cut
Optionally select something
, then 
Ctrl + R
, then 
move mouse to find location
, then 
scroll Wheel
, then 
move mouse to adjust position
, then 
Enter
☝️
Cut with knife tool
Press
, then 
K
, then 
click around to create some edges
, then 
Enter
☝️
Cut with knife tool along certain local axis
Press
, then 
K
, then 
( X or Y or Z )
, then 
click around to create some edges
, then 
Enter
☝️
Cut through with knife tool
Toggle orthographic view
, then 
K
, then 
C
, then 
click around to create some edges
, then 
Enter
☝️
Subdivide faces
Select faces
, then 
Ctrl + E
, then 
pick "Subdivide"
☝️
Move vertices/edges along face
Select vertices or edges
, then 
G
 x2 times
, then 
move the mouse
, then 
Enter
☝️
Toggle x-ray mode of edit mode
Press Alt + Z
☝️
Merge overlapping vertices and edges
Select everything
, then 
M
, then 
choose "By Distance"
☝️
Remove unnecessary edges
Select all vertices
, then 
X
, then 
choose "Limited dissolve"
☝️
Dissolve vertices/edges
Select vertices or edges
, then 
Ctrl + X
☝️
Create a filling face between vertices/edges
Select edges (a contour) or vertices
, then 
F
☝️
Connect two vertices
Select two vertices
, then 
press F
☝️
Grid fill
Select edges (a contour)
, then 
Ctrl + F
, then 
select "Grid fill"
☝️
Separate meshes
Select faces
, then 
P
, then 
pick one of the options
☝️
Mark edges sharp/smooth
Select edges
, then 
RMB
, then 
pick "Mark Sharp" or "Clear sharp"
☝️
Toggle snapping
Press Shift + Tab
☝️
Separate selected from mesh
Select faces
, then 
Y
☝️
Triangulate selected
Select faces
, then 
Ctrl + T
☝️
Quad selected
Select faces
, then 
Alt + J

Origin point

☝️
Manipulate origin point
Press Ctrl + .
☝️
Place origin point right between two vertices
Toggle the origin point manipulation mode
, then 
toggle snapping to vertices
, then 
move origin to the first vertex by pressing G
, then 
press A
, then 
move the mouse over the second vertex
, then 
press Enter

Curves

☝️
Apply vertex tilt
Select vertices
, then 
Ctrl + T
, then 
type a value or move the mouse
☝️
Scale vertices
Select vertices
, then 
Alt + S
, then 
type a value or move the mouse

Miscellaneous

☝️
Add a new object
Press Shift + A
☝️
See "upon creation" properties of an object
Select an object
, then 
F9
☝️
Recalculate normals
Select all faces
, then 
Shift + N
☝️
Recalculate and flip normals
Select all faces
, then 
Shift + Ctrl + N
☝️
Find an action by name
Press F3
☝️
Display favourite actions
Press Q
☝️
Rename object
Select an object
, then 
F2
☝️
Repeat last action
Shift + R
☝️
Copy modifiers
Select object to copy to
, then 
select object to copy FROM, holding Shift
, then 
Ctrl + L
, then 
choose "Copy modifiers"
☝️
Cycle selection type
Press W
☝️
Toggle full screen mode
Press Ctrl + Space
☝️
Zoom in to an area
Press Shift + B
, then 
select a frame
☝️
Toggle viewport overlays
Press Shift + Alt + Z

Move / rotate/ scale

☝️
Move / rotate / scale selected
Select something
, then 
( G or R or S )
☝️
Move / rotate / scale selected along a global axis
Select something
, then 
( G or R or S )
, then 
( X or Y or Z )
☝️
Move / rotate / scale selected along a certain local axis
Select something
, then 
( G or R or S )
, then 
( X or Y or Z )
 x2 times
☝️
Move / rotate / scale selected by a certain value
Select something
, then 
( G or R or S )
, then 
value
☝️
Move / rotate / scale selected by a certain value along a certain global axis
Select something
, then 
( G or R or S )
, then 
( X or Y or Z )
, then 
value
☝️
Move / rotate / scale selected within XY plane
Select something
, then 
( G or R or S )
, then 
Shift + Z
☝️
Move / rotate / scale selected within YZ plane
Select something
, then 
( G or R or S )
, then 
Shift + X
☝️
Move / rotate / scale selected within XZ plane
Select something
, then 
( G or R or S )
, then 
Shift + Y
☝️
Move / rotate / scale selected discretely
Select something
, then 
( G or R or S )
, then 
hold Ctrl
, then 
move mouse
☝️
Move selected on a short distance
Select something
, then 
G
, then 
( or or or )
☝️
Scale along normals
Select faces
, then 
Alt + S
, then 
move mouse
, then 
Enter
☝️
Rotate in trackable mode
Select something
, then 
R
 x2 times
, then 
move mouse
☝️
Flip selected
Select something
, then 
S
, then 
( X or Y or Z )
, then 
-1
☝️
Move / rotate / scale with snapping
Select something
, then 
( G or R or S )
, then 
hold Ctrl
, then 
do changes

Navigation

☝️
Orbit around selection
Hold Wheel
, then 
move mouse
☝️
Zoom in/out
Rotate Wheel
☝️
Smoothly zoom in/out
Hold Ctrl
, then 
hold Wheel
, then 
move mouse
☝️
Pan
Hold Shift
, then 
hold Wheel
, then 
move mouse

3D cursor

☝️
Move the 3D cursor to an arbitrary point of a mesh
Hold Shift
, then 
RMB
☝️
Move selected to 3D cursor
Select something
, then 
Shift + S
, then 
8
☝️
Move 3D cursor to selected
Select something
, then 
Shift + S
, then 
2

Proportional editing mode

☝️
Toggle proportional mode
Press O
☝️
Change the radius of the proportional mode
Mouse wheel

UV editing

☝️
Call the unwrap context menu
Select faces
, then 
U
☝️
Mark edges as seam
Select edges
, then 
Ctrl + E
, then 
select "Mark seam"
☝️
Clear edges as seam
Select edges
, then 
Ctrl + E
, then 
select "Clear seam"

Collections

☝️
Add an object to a (new) collection
Select an object
, then 
M
☝️
Hide collection
Press Ctrl + H
☝️
Toggle collections by numbers
Press ( Num 1 or Num 2 or ... )

Brush

☝️
Change brush size
F
, then 
move the mouse left or right
☝️
Change brush strength
Shift + F
, then 
move the mouse left or right
☝️
Switch colors
Press X

Sculpting

☝️
Select the inflate/deflate brush
I
☝️
Select the grab brush
G
☝️
Select the mask tool
M
☝️
Invert a mask
Ctrl + I
☝️
Change voxel size
Press R
☝️
Re-mesh
Press Ctrl + R

Texture paint

☝️
Move stencil brush
Press RMB
, then 
move mouse
☝️
Rotate stencil brush
Hold Ctrl + RMB
, then 
move mouse
☝️
Scale stencil brush
Hold Shift + RMB
, then 
move mouse
☝️
Save image
Move mouse over the image viewer
, then 
Alt + S
☝️
Reload image from disk
Move mouse over the image viewer
, then 
Alt + R

Nodes

☝️
Preview node
Hold Ctrl + Shift
, then 
click LMB
☝️
Break connection between nodes
Hold Ctrl + RMB
, then 
move across the connection
☝️
Add point on connection between nodes
Hold Shift + RMB
, then 
move across the connection
☝️
Remove point on connection between nodes
Select a point
, then 
Ctrl + X
☝️
Disable node
Select node
, then 
M
☝️
Plug node output to other node input
Select two nodes
, then 
F
☝️
Add group frame
Select nodes
, then 
Shift + P
☝️
Create node group
Select nodes
, then 
Ctrl + G

Shading nodes

☝️
Add 4 Texture nodes and Texture Coordinate & Mapping nodes (Node wrangler)
Select a node that has vector input
, then 
Ctrl + Shift + T
, then 
select textures from the dialog
☝️
Add Texture Coordinate & Mapping nodes (Node wrangler)
Select a node that has vector input
, then 
Ctrl + T
☝️
Call Node Wrangler menu
Press Ctrl + W
☝️
Add color mix of two nodes
Select one node
, then 
hold Ctrl + Shift + RMB
, then 
move the mouse over the second node
, then 
release mouse
☝️
Add math "add" of two nodes
Select two nodes
, then 
press Ctrl + Shift + Num +
☝️
Add math "subtract" of two nodes
Select two nodes
, then 
press Ctrl + Shift + Num -

Camera

☝️
Switch active camera mode
Press Num 0
☝️
Set camera as active
Select camera
, then 
Ctrl + Num 0
☝️
Switch active camera to fly mode
Shift + ~
☝️
Navigate in fly mode
Press ( W or A or S or D or Q or E )
☝️
Change step size in fly mode
Wheel
☝️
Move camera to current view
Select camera
, then 
Ctrl + Alt + Num 0

Compositing

☝️
Center the node view
Press Home
☝️
Add Viewer node
Render scene
, then 
go to compositing
, then 
Ctrl + Shift
, then 
click on Render Layers node
☝️
Zoom out preview
Press V
☝️
Zoom in preview
Press Alt + V

Animation

☝️
Insert key
Press I
, then 
select type of key
☝️
Navigate to beginning
Press Shift +
☝️
Navigate to end
Press Shift +
☝️
Start / pause animation
Press Space

Rendering

☝️
Render
Press F12
☝️
Select region for partial render
Navigate to camera view
, then 
Ctrl + B
, then 
select a region
☝️
Clear region for partial render
Press Ctrl + Alt + B
+ 🌶️ + 🔑🔑🔑   by Sergei Gannochenko
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